I did the best 10 cards in Clash Royale, so now it is time for the WORST 10 cards in Clash Royale. Let me know in the comments if you would change any of these. This time I can include legendaries!
Knight- The knight is basically the most unused card in the game, never receiving any buffs or any tweaks at all for that matter, and he stays completely unused. He only costs a modest 3 elixir, yet the more viable options in the mini P.E.K.K.A. and valkyrie keep the knights use to a bare minimum. It has no great value and will continute this way unless Supercell buffs him quickly!
Skeleton Army- At the beginning of the game, this is one of the best cards to be played, but later on it becomes too easily beat by arrows, bomber, wizard, and even the explosion of the golem. It is better to just play skeletons as a 1 elixir card vs playing 4 elixir on a card that is easily countered by multiple cards. It is still great at taking out a prince or P.E.K.K.A. standing alone though!
Lightning Spell- Out of all the spells in the game, the lightning is definitely the worst. It costs 6 elixir, yet the rocket deals more damage to the tower. Plus, if barbs or minion horde is near the tower, it won’t take out the entire group, since it only targets the 3 troops/buildings with the most health. It is a waste for 6 elixir unless you can take out some units near the tower like the wizard or the musketeer.
X-Bow- Ahhh, how the mighty have fallen! The X-Bow used to be one of the most hated, yet best cards in the game. In fact, it got way too powerful and Supercell had it nerfed multiple times. The nerving began to be too much, as it now takes 5 seconds to deploy, more than enough time for your opponent to put down a troop to easily counter this. Such has led to the increased use of the mortar over the X-Bow.
Rage Spell- The rage spell is actually a haste spell for those of you who don’t know. The “rage” spell doesn’t actually increase the damage troops do, only their movement and attack speed. While it will effectively carry troops to the tower, after that it turns useless. Not worth the 3 elixir it costs.
Fire Spirits- These are one of the newest cards in the game, yet it is difficult to find uses for them. They only cost 2 elixir but they die immediately after they are confronted. Also, they can’t even get a hit off the tower without dying. The range of the fire spirits will be increased in the coming update, so minion horde counter will be ahead.
Three Musketeers- This is the strangest, most versatile, most dangerous, easiest card to beat in Clash Royale. It costs 9 elixir and deals insane damage if left uncountered, or even if countered! However, this card can be annihilated with fireball, lightning, bomb tower, or valkyries, leaving it very vulnerable to quick elixir loss. If used correctly, it can be insane, but for the most part it is too risky to play in the middle of a heated battle.
Furnace- The furnace spawns a troop that has already made our list, so it shouldn’t be a surprise it is on here. For 5 elixir, you get no damage to the tower, only a viable defense versus the barbarian hut. It simply isn’t worth 5 elixir to spawn 2 fire spirits at a time.
Goblin Barrel- Like the three musketeers, the goblin barrel could be debated as a decent card, but it is nearly impossible to use correctly. Almost every player in this game will bring arrows or the fireball; which if timed right can prevent the barrel from doing any damage. The goblin barrel will often make you lose elixir, not a good idea in a game that depends on having the elixir advantage.
Miner- Despite being a legendary, the few times I have played the miner it has been relatively weak. I see it as a stronger goblin barrel, unable to be beat by arrows or the fireball, yet it has significantly lower DPS than the goblin barrel. It is a legendary, which means it should be in your deck, but I would advise looking past the legendary title and see how good this card actually is.
Thanks ton for reading! If you want to see what my top 10 cards in the game are, click here: https://clashfordummies.com/2016/05/06/top-10-best-cards-in-clash-royale/. Can’t wait to bring you guys more content in the future!
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skeleton army is the best card in the game
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The skeletons suck too, three skeletons like bruh
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And just how would you find a purpose for the three skeletons?
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Cycling and as a cheap counter for leftover troops
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The miner is better than the goblin barrel because it is much more reliable. The goblin barrel is easily taken out with a barb barrel, zap, arrows….. and it does no damage most the time the miner though almost has a garenteed 200 damage, and maybe more.
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But the goblin barrel can act as bait… both have pros and cons!
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When people say knight is bad XD
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Yep, one of the best cards in Clash Royale right now easily
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Agreed. The knight is cheap and easily counters many cards. I can also get damage on towers with it because it is so underestimated.
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So Furnace used to be worse than Barb hut
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Yeah, until it got a buff and the fire spirits could hit your tower!
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Is the 3 musketeers still very risky to play nowadays ?
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Pretty risky! It’s gotten better though.
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Too bad it cost 9 elixir, even more expensive than golem
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I AM A GOLEM BECAUSE HE IS EATING A FAT FLAMINGO BUT WHY AM I SO AWESOME BECAUSE BOWLER’S STONE IS EATING ME BUT FAT FLAMINGO IS NOT EATING ME SO A HUGE MANGO BECOME A TINY BOWLER.
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What do you mean miner is the worst at that time? He’s great since released
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Not in the first few weeks…
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Lava hound is worse at that time
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Rage is good why is it on here
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Other cards are better
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I clearly know that furnace used to be the worst before
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At 5 elixir, it was just way too much!
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Wait fire spirit used to be the worst? I thought they were always good !
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Crazy right? How about that furnace on that old list too??
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All of these cards are really good – Even Arena 11 players use X-Bow
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Yup I agree , crazy. All cards in this list were now getting a lot of respect…… except for 1
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Do you know what I meant all these card in this list got respect nowadays except 1, rage
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I think Pekka is the worst.
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Used to, now it’s ok, i guess
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Pekka is the best
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Pekka is not the best, but you can’t say she’s the worst
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go die
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i use knight furnace and lightning spell in my deck but for some reason it works pretty well
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Those are all great cards now!
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But why do you think knight is bad at that time?
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Knight was really underused at the time; mini-PEKKA basically owned that spot being more powerful
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Or prince deal a ton more damage, dark prince as a splash damage knight right
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But the knight has a lot more health than the mini Pekka
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And a lot more cheaper
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hi
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The dark prince should be on this list instead of miner
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Definitely now… this list is from a while ago!
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Disagreed, dark prince is always op, but new card came made him underrated more and more, i used dark prince in my main deck, most underrated card, it deserves a 2nd look, of course, if you want the dark prince to be buffed supercell can increase the size of his spiked club, making him have a small range and more damage
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Yeah, I don’t think dark prince is bottom ten, but definitely underrated
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I used him in my main deck, as double prince, without Pekka though, he is quite good on support, he can still do a ton of damage when ignored! On offence, I use him on double prince or I use him to tank the witch and if it really reach the tower, dark prince tanks the skeletons and they deal a ton of damage, it can stop goblin gang very well though!
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so is this comment
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Most of the cards on this list are now some of the best cards nowadays…
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That’s good! It shows Clash Royale switches the meta
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Except rage which is always underestimated
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I think the goblin barrel and miner are not that bad. I’ve seen them used very well before. Same with fire spirits.
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Some of these cards actually aren’t awful, but I had to choose some! What 3 would you replace them with?
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You do have a point. Clash Royale is mostly good cards. There really is no replacement for those, even though they aren’t that bad.
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And that’s good too! Clash Royale cards should all have a clear purpose!
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You are back!
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