It is time for a new rare card rankings for all the common cards in Clash Royale! We will be having a power ranking, 22-1, of the rare cards in Clash Royale as of November 2017. As many of you know, I have done this ranking before, when there were only 21 rare cards. The top 5 cards then, in order, were hog rider, furnace, musketeer, fireball, and giant. Let’s see how much those rankings were shaken up over the past couple balance changes and updates!
You can view the old ranking here: https://clashfordummies.com/2017/06/27/clash-royale-rare-card-rankings/
How the Rare Cards are Ranked
When ranking these cards we put a lot of thought and effort into what makes the best rare card the best. We are considering a variety of different ways to rank which are order in importance as follows:
- Versatility
- Cost/Damage Ratio (is the card worth it?)
- Strength on defense and offense
So now that you know what we are judging on, lets go ahead and get into the rankings, starting with number 22!
Note: Text color indicates which way the card is trending in regard to the June rankings.
Rare Card Rankings
#22- Heal
It was pretty obvious that the heal was going to come in at the very bottom of our rare card rankings, being far and away one of the worst cards in Clash Royale. Heal is a very niche card that only works well in three musketeers decks, allowing the 3M to maintain enough health to take down a tower. Besides that though, the heal spell is lacking on many fronts.
#21- Bomb Tower
Of all the defenses in Clash Royale, the bomb tower is probably the worst, simply not doing enough damage to big tanks to be worth the 5 elixir. However, the bomb tower is very tanky, making it great to play against royal giant for distraction. But, when the alternative 5 elixir defense is the inferno tower, the bomb tower is often outclassed.
#20- Goblin Hut
Long gone are the days of spawner decks at the top of the meta, so the goblin hut will have to settle for barely cracking the top 20. While the gob hut can be pretty terrific in giant beatdown decks, it costs a bit too much and leaves you very open to a counter push to make the slow chip damage worth it. Also, almost any card can slowly kill the goblins as they head towards your tower.
#19- Barbarian Hut
Similarly to the goblin hut, the barbarian hut is suffering big-time from the collapse of the spawner meta. I gave the edge to the barbarian hut here because it has a TON of health, which is more than enough to hold a hog, royal giant, or giant at bay. Also, the barbarians from the hut demand an answer, which can keep your opponent occupied on both lanes.
#18- Flying Machine
The flying machine is one of the newest cards in Clash Royale and is pretty untested at the moment. While the flying machine offers some crazy range, it hasn’t been seen very much in battle. Of course, it is still early and players are in the process of figuring out the flying machine, so we should see a rise of it, especially in LavaLoonion decks sometime in the future.
#17- Tombstone
To be completely honest, the tombstone is one of the most undervalued cards in Clash Royale, but because players haven’t figured out its use, it is rated low. The tombstone can be great for taking out almost any card for a very cheap 3 elixir, not just serving as a diversion for a tank. As a defense, the tombstone is weak, easily zapped to give almost no defense to the push.
#16- Dart Goblin
The dart goblin has certainly been on the rise over the last few months, especially with the introduction of touchdown mode (WHICH WE HAVEN’T SEEN AGAIN YET). Dart goblin was one of the top cards in touchdown mode and its success in that gamemode transferred over to 1v1 and 2v2. The long range of the DG makes it perfect to take out defenses too close to the river!
#15- Valkyrie
With so many single shot units and the knight at the top of the meta, the valkyrie has fallen just a little bit down in the rare card rankings. She is still one of the best for defending against elite barbarians, as well as taking out three musketeers and any grouped pushes. However, she is mostly a defensive card and has little offensive value in our fast-paced meta.
#14- Mini-PEKKA
As of right now, the mini-PEKKA is the definition of average in Clash Royale, not really bad, but not a great card either. With the knight being so powerful at the moment, the mini-PEKKA is often sidelined, even though he offers value of his own. His crazy damage can shut down giants and golems easily and he can be part of a strong counterpush combined with the hog.
#13- Three Musketeers
Out of all the cards in Clash Royale, the three musketeers is one that is most definitely on the rise, in part because of the needless nerf given to lightning in the recent balance changes. As players begin to specialize in the 3M, it becomes harder and harder to beat, especially with the elixir collector either acting as bait or fueling your opponent for the entire match.
#12- Furnace
And here we have the biggest faller of the rare rankings, dropping 10 spots from June to November. The furnace, similarly to the goblin hut and barbarian hut has begun to become irrelevant as the prevalence of rocket and fireball shut down the furnace. Also, the furnace needs to be overleveled to have any damage on the tower, which makes it a lot more difficult to play.
#11- Mega Minion
One of the strongest defensive air troops, the mega minion is great because it can’t be taken out the fireball, allowing it to defend against balloon and giant quite well. Also, the mega minion can be used on offense to great success, synergizing with practically all archetypes. If you want to avoid your troops getting spelled down, the mega minion is one of the cards to play.
#10- Battle Ram
As I mentioned earlier, we are currently in a very fast-paced meta as shown with our first top 10 rare card. The battle ram JUST misses out on being our highest climber as pairings with the three musketeers and the hog have made it almost unbeatable. The battle ram is easily countered by skeleton army and tombstone, but with the log being one of the best cards, those usually come to nothing.
#9- Rocket
Rocket has maintained its place in the Clash Royale meta by being the most destructive card in the game. A lot of hog users will bring the rocket in order to finish off the last couple hitpoints on the tower, since the hog often doesn’t do quite enough damage. The only limiting thing about the rocket is its range, but that isn’t a problem with practice.
#8- Inferno Tower
Without a doubt, the inferno tower is the best defense in Clash Royale, proving to be a great counter to giants, golems, and lava hounds. No other card in Clash Royale can destroy tanks so reliably, and only for 5 elixir! While pro players can counter cards for less elixir, for the average player, the inferno tower can be a saving grace, perfect for shutting down big pushes.
#7- Ice Golem
Tied for our biggest climber of the month, the ice golem has leapfrogged from #13 to #7. The main reason why is because the ice golem provides so much value for 2 elixir, giving you a great answer to counter pushes. The ice golem also pairs well with the hog rider, taking out skeletons and slowing down all troops around if killed first.
#6- Elixir Collector
Along with the ice golem, the elixir collector is also the biggest climbing in these rankings, jumping up 6 spots to #6. The elixir collector has really been at the top of the meta lately, appearing in practically all decks that have an average elixir cost over 4. Also, with the rise of three musketeers, the elixir collector has been easy bait for your opponent’s heavy spells.
#5- Giant
The giant has maintained its spot in the top 5, with no nerfs or buffs over the last 5 months. One of the most balanced cards in Clash Royale, it is unlikely that the giant will be moving anytime soon. He provides a cheap, but strong tank for only 5 elixir and can be supported by almost any card for a successful push.
#4- Wizard
With the popularity of the wizard and executioner as high as it has ever been, the wizard comes in at the number 4 spot. By providing a solid answer to any swarm troop, the wizard gives a faster, lighter alternative to the executioner. The wizard doesn’t work as well with the hog though, usually seen in combination with the giant and golem.
#3- Musketeer
Since the very beginning of Clash Royale, the musketeer has been one of the best support cards in the game. Now, nearly 2 years after beta was released, the musketeer is still at the top. She offers so much value for just 4 elixir, being able to conquer many single 5 elixir cards, along with reliably take out swarm units like the goblin gang. The musketeer can do it all!
#2- Fireball
Along with zap and log, the fireball is undeniably one of the 3 best spells in Clash Royale. When overleveled by just one level, the fireball can take out wizard, musketeer, and e-wiz, three of the most popular support cards in the entire game. The fireball is also great for finishing off towers once they reach triple digits. This is a game-winner if I ever saw one!
#1- Hog Rider
Last, but of course not least, we have the undisputed king of the rares, the hog rider. The hog rider is unquestionably the best rare card in Clash Royale, if not the entire game. By combining a quick move speed with high damage, the hog is extremely effective in taking down towers. Add that to the versatility of the hog and the ability to be played in a heavy or cheap deck and you have our number 1 rare card!
So that is going to wrap it up for our rare card rankings for November of 2017! Stay tuned soon to see our epic and legendary card rankings soon. Thanks for reading and comment below what you think of the rankings!
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My rank
23. Heal
22. Bomb Tower
21, Barbarian Hut
20. Tombstone
19. Flying Machine
18. Zappies
17. Valkyrie
16, Dart Goblin
15, Elixir Collector
14. Mini PEKKA
13. Furnace
12. 3 Musketeers
11. Ice Golem
10. Mega Minion
9. Inferno tower
8. Battle ram
7.Musketeer
6. Goblin Hut
5. Wizard
4. Giant
3. Hog Rider
2. Rocket
1. Fireball
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I like it overall, but there are some things I can nitpick. First off, I would never put the rocket above hog rider. Also, while goblin hut has been rising, I still wouldn’t say it is better than the musketeer. Everything else is pretty much agreeable to my thoughts!
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Oh wait I forgot Zappies, for me they’re even worse than Bomb Tower
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Oh yeah, zappies need a major buff here
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My favorite rare card now is the Furnace
JUST KIDDING! Who likes the Furnace!? My real favorite is the Fireball
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Hahaha, glad for your change! My favorite rare is probably the musketeer
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Right now Goblin Hut has a really high chance to return . It finally have some meta decks that uses it instead of Tombstone/Furnace since Tombstone is only good at beatdown while Furnace is only for no skill players!
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Ive been seeing goblin hut quite a bit lately! Rise to the top of the met?
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Eh I don’t know, maybe it will?
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Why do you hate Furnace?
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Personally, I just think its a cheap way to get a lot of chip damage to the tower. No other 4 elixir card takes so much effort to stop
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But just as you said, it HAS to be over leveled.
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It has to be overleveled to be good. Otherwise your tower will one shot the fire spirits and they won’t reach your tower. Level 7 furnace against level 9s, level 8 against level 10s, level 9 against level 11s, etc. is what it takes for the furnace to do tons of damage.
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Hog Rider, Ice Golem, all damaging spells (Except Tornado) and Elixir Collector will get nerfed, so let’s see how things change
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Where did you get these balance changes?
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In the game you click News Royale icon, you’ll see there’s a 11/12/17 balance update post, you can check it out
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Musketeer isn’t that good actually, we have E-Wiz and Wizard which offers a lot more value for the same / 1 more elixir more only
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Musketeer does a tad more damage, and that one elixir less makes her easy to play on defense
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My least favourite rare card is definitely the garbage heal
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Agreed, it is just so useless
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Somehow supercell nerfed this thing
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Yeah some of their nerfs have just been ridiculous
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My favourite rare card is the Wizard
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My favorite rare has got to be the musketeer!
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Do you think Battle Ram or Tombstone is better in touchdown?
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I’d say battle ram because it now replaces the hog as the quick charging offensive unit
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Wait….. HOG RIDER IS BANNED?
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Yep! They took him out for this round of touchdown mode
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Wizard is the 3rd best splash damage dealer, next to both Baby Dragon and Executioner
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I’d debate for second, only after the executioner!
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But I’m actually shocked to see NO ONE uses him at the top 200
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Really?!
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Hog Rider…… the king of touchdown
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True but touchdown that we’ve only seen once
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Oh he’s banned, so our new king will be…….. THE BATTLE RAM!
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PRAISE THE BATTLE RAM
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Still remember during the bridge spam period , a lot of players are complaining about the Battle Ram for being so OP, some even thinks that Battle Ram is better than Hog Rider during that time
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Yeah thats right! There are too many counters to it for that to be sustained though!
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Do you still hate Furnace?
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Definitely! One of my least favorite cards for sure…
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Well I think Rocket deserves to be in the top 5, I think Rocket is better than any spells (Except Zap log and Fireball for sure)
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Yeah, I think that I agree that it is #4 spell, but giant and wizard are too strong at the moment!
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Which is why we need it to blast those Wizards
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