After two months, we will be seeing new balance changes in Clash Royale! As predicted, there will be nerfs to both the hog and the knight, two completely overpowered cards. This should be the start of the December update for Clash Royale. Here’s are the full list of nerfs and buffs in this balancing update for Clash Royale!
As always, nerfs will be listed in red, while buffs are in blue.
- Hog Rider: Hit speed to 1.6sec (from 1.5sec), first attack comes 0.1sec slower
- Knight: Hit speed to 1.2sec (from 1.1sec)
- Prince: Hitpoints +5%, hit speed to 1.4sec (from 1.5sec)
- Damage Spells (Fireball, Lightning, Zap, Log, Poison, Rocket, Arrows): Damage -5% to Crown Towers
- Ice Golem: Death Damage slow effect duration to 1sec (from 2sec)
- Skeleton Barrel: Added Death Damage
- Giant Skeleton: Hitpoints +5%
- Guards: Damage +5%, hitpoints +5%, hit speed to 1.1sec (from 1.2sec)
- Goblins (affects Goblins, Goblin Gang, Goblin Barrel): Damage -6%
- Elixir Collector: Hitpoints -13%
Balance Changes Nerfs
There are two incredible nerfs here, coming from the hog and the knight. These two cards were so overpowered, so it is good to see them take a step back. I don’t really understand why damage spells got another reduction to crown tower, unless Clash Royale is coming out with a new HUGE damage spell. I’m glad to see an ice golem nerf, as we were seeing him in many hog decks, along with other decks as a defensive unit. I like the goblin nerf, making it spread throughout the three goblin units; all three were pretty peak of the meta. Lastly, we have the elixir collector, which should see severe drops in use as a fireball now guts it alive. All in all, I think the Clash Royale team did a great job with these nerfs.
Balance Changes Buffs
It’s been rumored that the prince would be receiving a buff soon, and sure enough, he gets a huge nerf in these balance changes. The skeleton barrel, which has seen almost no use after its release, will now be getting a death damage, something that should make it more attractive to players. Two more underused skeleton cards, the giant skeleton and guards, will be get HP increases, while guards also get damage and hit speed buffs. A fair range of buffs, but I wish they also hit some other cards like dart goblin and tombstone.
To sum this all up, I am super stoked about the nerfs to hog and knight as those were clearly two of the best cards in Clash Royale. We will have to see what happens to goblins as well. Thanks for reading and comment below what you think of these balance changes!
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“will now be getting a death damage” which only does 67 damage , definitely nit enough for it!
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Yeah I think its on par with the ice golem
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I really love Guards now!
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Yeah guards are a lot better on defense now!
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Now they can literally save the PEKKA from Inferno Tower because of the new mechanics!
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Yep, honestly inferno tower isn’t that hard to beat if you are a smart player!
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Once Guards is arguably the top 10 BEST cards in the game, this change has a 30% chance to make them back to the top 10 since Goblins are at the top 10 and they’ll be nerfed
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I think guards will need to beat out skeleton army and goblin gang more than goblins. Goblin gang took a hit with the goblins nerf and skeleton army is easy to be zapped/logged down. It will be interesting to see if guards will beat SA, GG, and goblins here!
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Overall it’s a great change (Except nerfing the Elixir Collector and not nerfing the Executioner), I appreciate the fact that they finally paid attention to Prince, Guards, Hog Rider and Knight. But I think Ice Golem is fine
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I was looking for a nerf to tornado as well, that is too OP right now. It can take out a hog by itself, which is TOO much for a spell
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Oh true! It needs to be buffed
But it should cost 4 elixir
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NO BUFF AT ALL! One of the most OP cards in the game right now!
Also, I think 4 elixir would destroy the purpose of the card. I think ideally its duration should be decreased
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Well not only it can take it out, but it can use the Hog Rider as a tool to activate the King which is worse than seeing it killing the hog Rider
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Yeah, miner, hog rider, and goblin barrel can all activate the king’s tower at the hand of an unskilled user. With a skilled user, practically any card can activate.
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Hog Rider will be nerfed, Uh Oh! Elite Barbarians alert!
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I sure hope this doesn’t lead to a rise in EBs
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Furnace might be back too!
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I sure hope not….
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Oh I forgot, EBarbs and Furnace are your most hated cards
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Exactly!
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I sure want to test out the Prince and Guards soon! One of my favorite epic cards before
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Yeah I’ve always liked the prince as well!
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I like Dark Prince more than Prince nowadays. Do you like Prince or Dark Prince more?
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I’d probably prefer prince because of the high damage
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I prefer Dark Prince because of his Area Damage
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Knight and Ice Golem nerfed, VALKYRIE AND MINI PEKKA WILL BE BACK?
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I sure hope we see mini-PEKKA come back! One of my favorite cards in Clash Royale without a doubt
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If this change will make Guards too great, I think supercell should slightly change the Skeleton Army to the point where it’s even to them since those 2 were always different. Early on Guards are much better than the Skeleton Army but now Skeleton Army is much better than Guards
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Yeah, the issue is that they are too similar at the base. One will ALWAYS be better than the other
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Definitely NOT enough for Giant Skeleton , the issue is that he’s too easy to distract and his normal damage is really poor, not his HP
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Yeah, I think they are just taking it slow with him though; too much could make him OP
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I see, he needs a rework for me, he should have much better normal stats but weaken his death Bomb
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After the elixir Collector got increased to 6 elixir, they’re STILL nerfing ???
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Yeah, golem beatdown is so good with elixir collector and spells need to be able to do more damage against it
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Well I think they should directly nerf the Golem instead……. he provides way too much value even though he cost a ton
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Honestly, I think golem is at a good point. It needs to be a strong card as it is one of the main win conditions in CR. If anything, they should do a damage decrease of the golem, but not golemites.
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Golem is overpowered itself, but the Golemites sucks
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Exactly! They need to find some balance there
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Before the nerf, do you think Knight or Ice Golem is better?
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Knight without a doubt… one of the best cards in the game
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“I don’t really understand why damage spells got another reduction to crown tower, unless Clash Royale is coming out with a new HUGE damage spell. ” well everyone hates surprise Rocket final blow right?
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That’s true, but it was a way end games easily. I think its a nerf to log bait and hog
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Will Guards take over Goblins again?
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Only time will tell….
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