New balance changes are here in Clash Royale, with the royal ghost and goblin hut getting nerfed! These balance changes have been wanted for a while and there are plenty of nerfs and buffs. Here is the full January balancing update for Clash Royale!
As always, nerfs will be listed in red, while buffs are in blue.
- Royal Ghost: Damage -6%; Invisibility delay 0.7sec → 1.2 sec; Hit Speed 1.7sec → 1.8sec
- Zappies: Targets Ground and Air
- Hunter: Range 5 → 4; Bullet spread slightly smaller (projectile range remains at 6.5)
- Night Witch: Initial Bats spawn quicker
- Bats: Hit Speed 1sec → 1.1sec
- Lava Hound: Hitpoints +5%
- Goblin Hut: Spawn Speed 4.9sec → 5sec (one less spawn in total)
- Mini P.E.K.K.A: Hitpoints +7%
- Lumberjack: Hitpoints +7%
- Mortar: Minimum Range 4.5 → 3.5
Balance Changes Nerfs
Three of the best cards in Clash Royale are being nerfed, though the mega knight isn’t one of them. First off, the royal ghost is being hit on 3 fronts, with its damage, invisibility, and hit speed all being toned down. Bats, one of the strongest support cards in Clash Royale, are also being nerfed with a slight decrease in their hit speed. Finally, we see the goblin hut essentially get one less spear goblin spawn from its duration. All in all, not too bad!
Balance Changes Buffs
As predicted, zappies are the first card to see a buff, as they can now shoot both ground and air units. Honestly, I don’t see the point in this, as it makes them too much like the electro-wizard. The night witch also received a small bat nerf as she will spawn her first bats a bit quicker now. Another card that was claiming a buff was the lava hound with a small HP buff to bring it up to speed with tankier ground units. Finally, both the mini-PEKKA and lumberjack received identical buffs with a 7% increase to their HP.
Balance Changes Reworks
Two cards also receives reworks that can’t be classified as buffs or nerfs. The first of these was the hunter which now has a shorter range (a nerf), but the bullets will now be closer together, dealing more damage (a buff). It will be fun to see where this rework puts him in the Clash Royale meta. Also, the mortar’s minimum range was decreased, which could be seen as a buff or a nerf. It will now be able to hit more units, especially close up, but it is also less likely to lock onto the tower.
That’s all for the balance changes in this Clash Royale January update. We definitely needed these changes and I can’t wait to see what direction the meta takes now. Thanks for reading and comment below your impressions of these balances!
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Still no Tornado nerf?!
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Unfortunately not
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I’m a bit worried that they went overboard with the Mini PEKKA. He can survive Sparky now
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Oh wow, did not know that one. I have noticed that he’s getting a lot more use!
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All I know is that the Inferno Dragon is very angry about this change……
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At least he avoided a nerf!
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great my whole deck got nerfed
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You’re using Royal Ghost Goblin Hut deck?
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THANK GOD THEY DIDN’T NERF MEGA KNIGHT! Mega knight isn’t OP, just versatile
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I think it is a fine card by itself, but I think they definitely need to tone down its deploy damage
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It’s nice to see Mini PEKKA, Lumberjack and Night Witch, all 4 elixir high damage troops being buffed
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Yeah definitely! I’m a little concerned about lumberjack golem now though!
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Oh no, I forgot both lumberjack And Night Witch are both in Golem decks, Golem will be even more OP!
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I love golem decks though, so it will be a welcome change for me!
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Well, I’m also concerned that players might put Lumberjack into Lavaloon decks, considering Lava Hound is also being buffed
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Oh that is a good point! I could definitely see that working well
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