It is time for a new common card rankings for all the common cards in Clash Royale! We will be having a power ranking, 20-1, of the common cards in Clash Royale as of November 2017. As many of you know, I have done this ranking before, when there were only 19 common cards. The top 5 cards then, in order, were zap, minions, elite barbarians, goblin gang, and royal giant. Let’s see how much those rankings were shaken up over the past couple balance changes and updates!
You can view the old ranking here: https://clashfordummies.com/2017/06/24/clash-royale-common-card-rankings/
How the Common Cards are Ranked
When ranking these cards we put a lot of thought and effort into what makes the best common card the best. We are considering a variety of different ways to rank which are order in importance as follows:
- Cost/Damage Ratio (is the card worth it?)
- Strength on defense and offense
So now that you know what we are judging on, lets go ahead and get into the rankings, starting with number 20!
Note: Text color indicates which way the card is trending in regard to the June rankings.
Common Card Rankings
Coming in at the bottom of the common card rankings is the mortar, just like the previous common card rankings. The issue with the mortar is that it is too difficult to play with as a win condition. There are more reliable win conditions out there than the mortar, so players will go with those. I think the mortar would be better a defensive card instead of an offensive one.
Our first troop for the common cards is going to be the bomber. To be honest, the common cards really aren’t that bad overall (that’s where the epics come in), but the bomber just isn’t at the same level as the other ones. It is very weak and easily taken out, all while dealing an average DPS.
#18- Royal Giant
The royal giant is going to have the biggest drop since last rankings. In the last common card rankings, the royal giant was way up at #5, but now he drops towards the bottom at the #18 spot. Similar to the mortar, there are just better win conditions than the royal giant out there. Also, in order for the RG to be a good card, it HAS to be overleveled!
In my opinion, the cannon isn’t too bad of a card, it is just extremely underused. With the rise of the tesla and the ever present inferno tower, the cannon is overshadowed by stronger defenses. Still, the cannon can be a great card for countering the hog and other non-defense seeking structures like the bandit or knight.
In the last common card rankings, the tesla just missed out on the bottom spot, only thanks to the mortar. While it is still fairly low in our rankings, the tesla has made a whole bunch of progress, starting with the big damage increase received in the last balance changes. The tesla is now a great card for taking out giants and LavaLoonion pushes.
While barbarians are a great defensive card, they are just too expensive to really have any real impact on the meta. Also, with so many splash damage cards like the executioner and wizard being at the top of the meta, it is tough to use barbarians to counter pushes. Still, they do a great job for the most part, but don’t give much offensive value.
#14- Spear Goblins
While spear goblins are, overall, not too bad of a card, compared to some of the other common cards they just don’t stack up. With bats, you can get a stronger air defense and with goblins, you can get a stronger ground defense. I still like spear goblins as a card, but like all the common cards below them, the spear goblins often get overshadowed by other, better cards.
#13- Fire Spirits
Despite disappearing right after use, the fire spirits actually add up to a lot of damage. They are pretty good once you figure out exactly how to use them. While the biggest flaw is that they don’t live after use, they can be played smartly. Combined with a balloon or giant, the spirits can eliminate minions or goblin gang that is played to counter.
When zap is at the top of the meta, arrows will never be. The arrows are actually lower than they were in the last rankings, showing the prevalence of zap in most decks. The main claim to fame that the arrows have are that they can completely kill minions, but besides that, zap is usually the right call in most decks.
Skeletons were #11 last ranking, and they stay even here. Despite the skeletons gaining Larry back, he was taken away back in June. Even with this clear nerf, the skeletons still come middle of the pack for the common cards, offering an extremely cheap counter to a whole lot of different ground cards.
The first card in our top ten is going to be archers, which are a great 3 elixir counter to basically any card. Archers are great because there are two of them, which means that prince, bandit, and other single targeting cards can’t kill them both at once. While not up to the level of the goblin gang, archers are still a decent counter card.
#9- Elite Barbarians
Just like the royal giant, elite barbarians were originally in the top 5, but have fallen quite a bit. While not too powerful at 4,000 trophies and below, the elite barbarians terrorize Hog Mountain, providing a low skill way to win easily. This is a very unskilled card to play, which makes it easy to win with, which thus puts it still at #9 on our list!
#8- Minion Horde
Despite the fact that the minion horde can offer some of the worst elixir trades in Clash Royale, being so powerful leads it to be quite a high card on the common card rankings list. Being paired with miner and giant, the minion horde can survive a zap and then proceed to wreck havoc on a tower, with it only being at half health.
Goblins are going to be the biggest jumpers in this edition of the common card rankings, climbing 8 spots up to #7. With the drop of 4th skeleton, goblins became the go-to, cheap defensive counter to ground troops. Another huge reason for the rise is the ability to no longer die to zap, which makes them great on offense.
#6- Ice Spirit
Will the ice spirit ever drop out of the top 10? Doubtful, because it is such a useful card for only 1 elixir. The versatility of the ice spirit makes it one of the best common cards in Clash Royale, being able to combined in any deck. The ice spirit can be played on defense or as support, providing a great 2 second freeze to allow your units to get a couple more shots in.
Even at the #5 rankings, minions have taken a couple spot tumble since the last rankings, mostly due to the introduction of bats. Minions are still an amazing card though, doing well at any point in the game except against splash damage troops. Having the advantage of not dying to zap allows it to be played as a fantastic support card.
#4- Goblin Gang
Just like with goblins, the goblin gang received a massive buff with goblins not being able to die to zap. In a lot of cases, it put it ahead of the skeleton army since the SA would die to zap. A lot of decks now carry goblin gang as a nice ground defensive unit. It is very popular within log/zap bait decks as well, providing the perfect cover.
Bats, not being in Clash Royale before this power ranking, debut at number 3 in our rankings. Bats have definitely become one of the top defensive cards in game, providing an extremely cheap air counter that does a whole lot of damage. Especially with the introduction of the skeleton barrel, we can only expect for bats to keep rising up!
What else can you expect but zap to be in the top 3? Zap is one of the best cards in all of Clash Royale because it can kill all swarm troops, giving it a huge edge on offense. Combine that with the fact that it can reset sparky, inferno dragon, and inferno tower, and you get one of the two best spells in Clash Royale and a deadly counter to most decks.
How. The. Meta. Changes. In our first common card rankings, the knight was ranked last. LAST. The knight was quoted from the old article being “the straight up worst card in the game”. Now, the knight is at the forefront of nerf calls, with it being able to counter literally every card in Clash Royale. He offers insane value for only 3 elixir.
So that is going to wrap it up for our common card rankings for November of 2017! Stay tuned soon to see our rare, epic, and legendary card rankings soon. Thanks for reading and comment below what you think of the rankings!
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