It is time for a new common card rankings for all the common cards in Clash Royale! We will be having a power ranking, #24 to #1, of the common cards in Clash Royale as of November 2018. As many of you know, I have done this ranking before, back in August when there was 24 common cards. The top 5 cards then, in order, were zap, bats, minion horde, minions, and goblin gang. Let’s see how much those rankings were shaken up over the past couple balance changes and updates!
You can view the old ranking here: https://clashfordummies.com/2018/08/19/clash-royale-common-card-rankings-august-2018/
How the Common Cards are Ranked
When ranking these cards we put a lot of thought and effort into what makes the best common card the best. We are considering a variety of different ways to rank which are order in importance as follows:
- Versatility
- Cost/Damage Ratio (is the card worth it?)
- Strength on defense and offense
So now that you know what we are judging on, lets go ahead and get into the rankings, starting with number 24!
Note: Text color indicates which way the card is trending in regard to the August rankings.
Common Card Rankings
#24- Bomber
There’s no doubt about it that the bomber is one of the worst support units in Clash Royale by far. In a game where new air troops are added every couple of months, there is no way the bomber can rise to the top of the meta not being able to kill air troops. There are too many solid alternatives to the bomber in order for him to be successful!
#23- Royal Recruits
To be completely honest, I think that the royal recruits can definitely be used in certain circumstances, but a lot of the community is strongly against them. Don’t get me wrong, the royal recruits are a BAD card after being the best card in the game for a while and a reduction in cost to 7 elixir is strongly needed if the recruits are ever going to get playing time.
#22- Elite Barbarians
I’m pretty happy to see the elite barbarians this low, since it is great to see a low skill card not at the top of the meta game. Still, I think that Clash Royale almost has to do something in order to buff the elite barbarians, since this card is now one of the worst common cards in Clash Royale. Maybe a reduction in cost to 5 with a speed change to fast would do it?
#21- Goblins
At one point in this game, goblins were one of the best defensive cards in Clash Royale. However, we are in a meta now where there isn’t much use for cheap counters, since beatdown is so prevalent in the meta. Like the bomber, it also severely hurts the goblins that they can’t kill air troops like the spear goblins, which is why they are so low in the meta right now.
#20- Barbarians
The barbarians did move up a bit in these common cards rankings but they are definitely on the outside of the meta at the minute. The problem with buffing this card is that it would also buff battle ram, which is something Clash Royale definitely does not want to do. Until battle ram slows down a bit, barbarians will probably stay at the bottom.
#19- Spear Goblins
While better than their ground brothers, the spear goblins are still outclassed by archers. Even the ice spirit is a viable option instead of the two elixir spear goblins. Similarly to the barbarians, unfortunately the spear goblins cannot be buffed without also buffing the goblin hut and goblin gang. Hopefully these guys can make a comeback soon!
#18- Mortar
With the rise of the royal giant, siege has suffered BIG TIME since the royal giant is able to take out the x-bow and mortar much faster. Now, there are definitely better archetypes out there than siege and only really skilled players are able to succeed right now with the mortar. Except a mortar and x-bow buff in the next couple of balance changes.
#17- Fire Spirits
The fire spirits are going to be our biggest droppers of the rankings, falling 5 spots from #12 to #17. It’s nothing really against the fire spirits, but other cards have gotten better over the last few months through meta shifts and balancing. This card is still a pretty decent option, but there are definitely stronger cards out there right now in the meta.
#16- Cannon
With the buff to the inferno tower and the tesla still staying strong, the cannon is going to shrink down in the meta a few spots, just because it isn’t the top defense anymore. With the nerf to the tombstone, the cannon is definitely the best three elixir defense, but sometimes you want to spend a few more elixir to guarantee the defensive shutdown.
#15- Skeleton Barrel
In the November balance changes, the skeleton got a decent buff, with the explosion from the barrel, combined with zap/ice spirit/ice golem, now being able to take out minions/minion horde. This is a huge buff and will definitely bring back a few mega knight decks featuring the skeleton barrel. Look for it to challenge the goblin barrel.
#14- Royal Giant
Surprisingly, the royal giant is NOT going to be the highest riser in these rankings, but it is definitely a ton better than where it was at in August. The November balance changes, the royal giant was completely reworked, giving him shorter range, but a ton more damage, which definitely led the royal giant to be a better offensive option.
#13- Archers
As a solid defensive option, the archers are still there in the meta, but with the buff to the dart goblin instead of the archers, dart goblin is seriously going to take a lot of playing time from archers. If archers were buffed, they definitely would have been a top of the meta defensive card, but alas, the more annoying dart goblin got a buff.
#12- Arrows
Out of almost any card in Clash Royale, arrows is in the most interesting. It seems like Clash Royale can’t stop adding cheap spells, which obviously hurts the arrows in the meta. Personally, I’ve never used arrows in my decks, which skews my view of them. However, arrows could easily be a top 5 common card if you use them often to make sure to kill goblin gang and minions.
#11- Giant Snowball
Remember when I said the royal giant wasn’t the higher mover of the rankings? That honor will go to the giant snowball, which has moved up 11 spots to the #11 common card. I’m think of the giant snowball in a log type situation, with it being extremely weak when it first came out, but growing through a series of buffs. This card offers more than its damage!
#10- Tesla
Even with the buff to the inferno tower, the tesla is going to stay at the #10 ranking for November. The necessity for a solid 4 elixir defense is still there, and the tesla can answer on that. Using the tesla to shut down the hog rider is easy, and it can even be a pretty good match against the giant or mega knight.
#9- Skeletons
If skeletons had four skeletons in the cards still, it would be one of the most valuable cards in Clash Royale. Even with three skeletons, the card is able to crack into the top 10 common cards. This is such versatile card, being used as a cheap defense, but also a quick cycle card to get back to your win conditions. These provide some major value for one elixir.
#8- Rascals
I feel as if the rascals don’t get much hype, but sneakily these guys have become one of the best defensive options in Clash Royale. With the rascal boy being able to tank a lot of damage and the rascal girls being able to shoot down air troops, this is definitely worth the value of 5 elixir. If they had a bit more offensive power, they’d be a top 5 card.
#7- Knight
Overtime, the knight has consistently stayed a top 10 card in these power rankings. This is mostly do to his insanely high health for three elixir, as well as the underrated damage that the knight can do. Honestly, he’s been bouncing back between #1 and #8, but he’s definitely here to stay in the top 10 common cards.
#6- Minion Horde
With the giant snowball rising up and the buff to the skeleton barrel, the minion horde is definitely going to be a bit weaker, but there’s no doubt that it is still a super powerful card. Even with the wizard and other splash damage cards being towards the top, there is no beating the strength and power of 6 minions all working together!
#5- Ice Spirit
Welcome back to the top 5 ice spirit! As we can tell with skeletons, cycle decks, and with it, cycle cards, are definitely on the rise in Clash Royale. In my opinion, the ice spirit offers more value than the skeletons, which is why it is ranked higher. A 1 second freeze can be extremely helpful for helping your troops get an additional hit on the tower in crunch time.
#4- Minions
The fight between minions and bats for the better cheap flying troop has never been closer, but I gotta slot the minions just a bit below. This is still an amazing card, offering value without the fear of a negative elixir trade like the minion horde. You can put this card into any deck whatsoever and have it work to your advantage. Behind a tank, minions can deal a ton of damage!
#3- Bats
Our first card in the top three is going to be bats, though they are falling a bit. Bats are still going to be an outstanding card for cheap support, with you spending only two elixir to have 5 air troops that can quickly eat up other cards. They are extremely weak, which is one of the reasons minions are catching them, but for now, bats remain in the top 3.
#2- Goblin Gang
Welcome back the goblin gang to the top 2 of the common card rankings! This card is, without a doubt, one of the best defensive cards in Clash Royale. You get a swarm card that can kill both ground and air troops, not die to a zap, and costs only three elixir with the gang. There is no replacing the double spear goblins that come on the back of this card!
#1- Zap
For the third straight time, the zap is going to top our common card rankings. Somehow, even with log, giant snowball, and barbarian barrel all being super popular, the zap is still able to reign supreme as the best spell in Clash Royale. You will never be able to beat its quick deploy time that can stun and reset all opposing troops in an instant.
So that is going to wrap it up for our common card rankings for November of 2018! Stay tuned soon to see our rare, epic, and legendary card rankings soon. Thanks for reading and comment below what you think of the rankings!
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So I’m just wondering if the Knight will be OP again, you see when he used survives 3 shot from the P.E.K.K.A., he was like always being complained by the community, but since he only survive 2 shots from P.E.K.K.A., he was always outclassed by Valkyrie and Ice Golem. Do you think now that he can survive 3 shots, he’ll be OP again? Or will it just balance the usage rate of him, Valkyrie and Ice Golem? Or will it do no impact?
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I really don’t mind the knight being OP, since he isn’t too much of an offensive threat. I’d definitely rather have the knight OP than the valkyrie or mini-PEKKA. Hopefully he will stay top of the meta, but not at the peak.
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Knight is getting buffed…… AGAIN
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Glad to see it!
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My new rank
24. Goblins
23. Bomber
22. Elite Barbarians
21. Barbarians
20. Royal Recruits
19. Skeleton Barrel
18. Fire Spirits
17. Spear Goblins
16. Giant Snowball
15. Mortar
14. Knight
13. Arrows
12. Royal Giant
11. Cannon
10. Tesla
9. Rascals
8. Skeletons
7. Archers
6. Ice Spirit
5. Minion Horde
4. Bats
3. Minions
2. Goblin Gang
1. Zap
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So strange that the top 5 common cards have stayed consistent for almost a year
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Ok, Royal Recruits are actually still pretty bad due to the huge resurgence of Bowler and Mega Knight (which obviously counters them easily)
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Mega knight is honestly one of the best legendaries in the game right now
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My least favourite common card is the Elite Barbarians
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Same, I absolutely HATE them
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Right now, Recruits seemed average, although people really seemed to hate this card
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I’m using level 10 ones at 4300 and absolutely dominating, I think they are super strong
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I like 7 elixir recruits, but I think they deal a bit too much damage
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My new rank
24. Goblins
23. Bomber
22. Elite Barbarians
21. Barbarians
20. Fire Spirits
19. Spear Goblins
18. Mortar
17. Cannon
16. Skeleton Barrel
15. Royal Giant
14. Knight
13. Arrows
12. Giant Snowball (might consider putting higher)
11. Royal Recruits (they’re pretty average right now)
10. Skeletons
9. Tesla
8. Rascals
7. Archers
6. Ice Spirit
5. Bats
4. Minion Horde
3. Minions
2. Goblin Gang
1. Zap
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Definitely agree with most of these, still hard to tell on royal recruits
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Royal Recruits have around 10% usage rate, definitely a sign of being an average card
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7 elixir royal recruits!
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Finally!
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“with the explosion from the barrel, combined with zap/ice spirit/ice golem, now being able to take out minions/minion horde.“ once in draft, I tried to pair Ice Golem with Skeleton Barrel to take out Minion Horde, and the minions survived…… and that’s how I lost that game
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The levels probably don’t match up, if they are all even it should take it out
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Actually, it’s draft, so something weird must have happened
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I don’t think something weird happened……. i actually don’t think Ice Golem + Skeleton Barrel is enough to kill minions
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I looked into it and the health of minions at tournament standard is 190. Skeleton barrel death damage is 110 and ice golem death damage is 70. We are looking at a 10 HP left, so I guess it leaves with barely anything left. I know that ice spirit and zap are DEFINITELY enough to kill though.
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I’m happy they finally did something about the Royal Giant!
Now……. if only they think of a solution to fix EBarbs…….
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It’s such a hard card to balance, but I hope they do something soon!
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I feel like their HP is just AWFUL for 6 elixir…
Besides, why would we pick them when we have Prince, Hog Rider, Battle Ram and Lumberjack?!
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To be fair, while siege really suffered quite a lot, I still think Mortar is actually viable
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When is the rare card ranking coming?
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Within the next couple days!
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We can buff Barbarians if we nerf the OP battle Ram (since battle Ram is one of the few cards that is in the forefront nerf calls) but I really don’t know what can we do with Spear Goblins cause there isn’t a good way to nerf Goblin Gang and Goblin Hut if Spear Goblins got buffed
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Exactly, its a tough call to nerf/buff these basic cards
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Why does people always underestimate the 1 elixir Skeletons? It’s true that Ice Spirit and Bats are better but they offer much better distraction than those 2
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IKR, one of the cheapest way to take out a variety of troops, even inferno dragon
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Great ranking!!! I am starting to enjoy the snowball as it can do interesting synergies with the ballon and e drag (slows down, no cheap troops and 1/2 kills minions to make it easier to kill with e drag).
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Snowball is definitely underrated and can be used for a whole lot of different things
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My favourite common card is the zap
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I love the zap as well, but minions come in as a close victor over the zap as my #1 favorite
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I knew I made one on the old one, but I’m gonna change something in my list
24. Royal Recruits
23. Bomber
22. Goblins
21. Elite Barbarians
20. Barbarians
19. Mortar (still viable, but suffered a lot)
18. Fire Spirits
17. Spear Goblins
16. Knight (outclassed awfully, not just by Ice Golem)
15. Royal Giant (still weak, but he’s a whole lot better)
14. Archers
13. Skeleton Barrel
12. Giant Snowball
11. Tesla
10. Cannon (Tombstone nerf + high chance of positive elixir trade)
9. Arrows
8. Rascals
7. Skeletons
6. Ice Spirit
5. Bats
4. Minions
3. Minion Horde
2. Goblin Gang
1. Zap
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Even with the popularity of ice golem and valkyrie, I just can’t see the knight being that low. He isn’t as great in challenges, but on the ladder he has a win rate north of 57%
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I think Cannon deserves to be higher……. sure inferno tower did get buffed but tombstone nerf is making it better
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It is still too soon from the November balance changes to see what happened to the cannon yet
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I think supercell confirmed that Royal Recruits will be 7 elixir In December
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Thank god
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“If they had a bit more offensive power, they’d be a top 5 card.”
Careful: Rascals are arguably top 3 before they got nerfed
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Hey, I’m not saying it SHOULD happen, just what could happen!
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Still think Knight is underpowered because of Ice Golem
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Oh yeah without a doubt. If ice golem wasn’t in the picture, knight would be top 5 easy
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