Clash Royale New Card LEAKED: Trap/Hunter

A new card has been leaked in Clash Royale! Whether this is for the May or June update, we have no idea, but there is already the workings of a new update right after the March 2017 update. This new card is called the trap or the hunter, let’s see what its about!

Clash Royale New Troop Leaked Trap Hunter Clash Royale New Troop Leaked Trap Hunter

New Card LEAKED: Trap/Hunter

So, Opegit Studio, which has leaked many of the cards in the past updates for Clash Royale leaked this image from the game files from the game.

Clash Royale New Troop Leaked Trap Hunter

The in game text of this troop calls it the hunter, but it clearly looks like a trap, kind of like a bear trap which snap their leg closed. So what could this trap do in Clash Royale? Here are some imaginary stats imagined up by Chief Pat.

Clash Royale New Troop Leaked Trap Hunter

I think that 4 elixir may be a bit expensive for the ideas behind this new leaked card. Personally, here are some of the leading ideas that I have behind this new card and what it could do.

  • 1 elixir- holds units for a brief second, sort of like a zap without the damage. Can be placed anywhere on your side
  • 3 elixir- holds units for a much longer time while giving a big snap of damage when it shuts
  • 7 elixir- completely wipes out anything that comes through it

These are just a few ideas of what this card is, but in reality I have no idea what its specific purpose is. Remember, cards can also change from when they are first announced to when they are implemented in Clash Royale. Also, the trap/hunter hasn’t even been announced yet, so we could see a huge change! Comment down below what you think of this new card and what you think it would do. Thanks a ton for reading and come back soon for more Clash Royale content!

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2 thoughts on “Clash Royale New Card LEAKED: Trap/Hunter

  1. Pingback: Elixir Monster and Trap LEAKED in Clash Royale April Update! | Clash for Dummies

  2. I would not agree that the first idea for the one elixir one is a real possibility considering if it really is metal, it has “jaws”, so why no damage? The second one, most likely but I think 4 elixir is more adequate. And the last one for seven if that’s really it, I’d make it 6 elixir, especially if it doesn’t trap more than one unit at a time.

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