There’s been another round of balance changes to Brawl Stars, with brawlers such as Colt and Dynamike being buffed, and brawlers like Carl and Darryl being nerfed. Here’s all the balance changes from the February 2020 balancing update to Brawl Stars!
Brawl Stars February Balance Changes
Colt
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Increased Main Attack damage from 300 to 320 per bullet
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Increased Super damage from 300 to 320 per bullet
Dynamike
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Increased Main Attack damage from 760 to 800 per dynamite
El Primo
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Increased Health from 5800 to 6000
EMZ
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Increased Health from 3600 to 3800
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Hype healing per enemy hit increased from 300 to 400
Frank
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Increased Health from 6100 to 6400
Leon
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Increased Main Attack damage from 103 to 178 at maximum range
Pam
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Increased Health from 4500 to 4800
Poco
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Increased Health from 3800 to 4000
Spike
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Increased Main Attack damage from 480 to 520 per spike
Tick
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Increased Main Attack damage from 640 to 680 per mine
8-BIT
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8-BIT no longer has invulnerability bubble after respawning with Extra Life
Bea
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Honey Coat now triggers only once per match
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Invulnerability shield duration after Honey Coat triggers has been increased from 0.6 to 1.0 seconds
Carl
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Protective Pirouette damage reduction decreased from 40% to 30%
Darryl
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Steel Hoops shield duration decreased from 2.5 to 0.9 seconds
Mr. P
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Main Attack range decreased by 12.5%
Most of these changes end up being slight nerfs to weaker brawlers, but what we should really focus on are the nerfs. Thankfully, Mr. P’s range got a slight decrease, which was much needed and OP specials like Protective Pirouette and Steel Hoops, which gave too much protection, got heavy nerfs.
I’m really a big fan of these balance changes, as I am for most when there are many changes. Even if the changes end badly, it is good to have a fresh meta so we don’t keep seeing the same brawlers. Thanks for reading and comment below what you think of the changes!
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is dynamikes tnt considered two projectiles or one in the code?
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