The July 2015 Update is OUT! It includes a new Dark Spell Factory, New Legaues, and a 2nd Air Sweeper! Here is the FULL update list for the July 2015 Update!
The Rise of Master Spellcasters and Legends
* The Dark Spell Factory is here with three new spells!
* Dragon level 5 sets its golden gaze on Town Hall 10
* A second Air Sweeper will help clear the skies, starting at Town Hall 9
* New Leagues are here, including the Legend League Tournament and Legend Trophies!
The Dark Spell Factory
* Harness Dark Elixir to make spells with advanced tactics, starting at Town Hall 8
* Poison Spell: Make a toxic cloud that slows and drains the health of defending troops
* Earthquake Spell: Rattles away the hitpoints from buildings and Walls
* Haste Spell: The fastest speed boost ever, at half the storage space of a Rage Spell
* These Dark Spells take half the space of regular spells. Mix, match and experiment!
New Leagues and the Legend League Tournament
* Introducing Titan League and the ultra-prestigious Legend League at 5000 Trophies!
* Legend League Tournaments are a new challenge for top players, ending once a month
* Tournament Legends get their final standings featured in the Top Players tab and profile
* Each tournament resets Legends to 5000 Trophies and converts extras into permanent Legend Trophies!
Game Balancing
* Training times in the Spell Factory have been reduced
* Extra Spells can now be queued in Spell Factories, even if your Spell Storage is full
* All resource storages are now immune to all direct spell damage
* Clan Tournaments are one month long and award more gems to more players per Clan
* Barbarian, Archer, Dragon and P.E.K.K.A training cost adjusted for some levels
* Several building hitpoint values have been increased
* Inferno Tower’s Single firing mode now charges to full power slightly faster
* Dragon level 4 has been moved to Town Hall 9
* Archer towers arrows travel faster so they “miss” less of their shots at range
A.I. Improvements
* Troops and Heroes are less likely to target walls unnecessarily (even the Archer Queen)
* Troops and Heroes will not continue bashing through walls to get to a destroyed target
* Wall Breakers now avoid retargeting towards unnecessary walls when deployed in groups
* Fixed rare cases where defending Heroes or defenses might get stuck and not attack
Interface Improvements
* Train your army with a new Training button just above Attack – no more Barracks-hunting
* Army Overview lets you view, request troops and edit your army, including spells!
* Quick-tabs have been added to training views to make cycling between buildings easier
* Troop selection when attacking has been cleaned up with new visuals and sounds
* You can now filter offensive Clan Chat by enabling the Clan Chat Filter in the Settings
* Arabic and Traditional Chinese languages are now supported!
So that is EVERYTHING in the update. I highlighted some of the bigger features in the update for it to be easier. So as you can see, they FIXED the Archer Queen’s AI! After a ton of complaining they finally caved in! This is a pretty big update, so make sure to take the time to completely understand it. Here’s all the sneak peek again for you.
https://clashfordummies.com/2015/06/27/titan-and-legend-league-coming-in-june-2015-update/
https://clashfordummies.com/2015/06/28/dark-spell-factory-and-poison-spells-in-june-2015-update/
https://clashfordummies.com/2015/06/29/new-dark-spell-factory-spell-earthquake/
https://clashfordummies.com/2015/06/30/haste-spell-is-coming-to-the-dark-spell-factory/
Ok so thats everything right now. Make sure to check back later to see some more in depth posts about how the new update co
I love the new update. Today I three stared three people using different attacks, and all of them would either not have been three stars or take a mcuh longer time. I love how the new AI makes it so that after the building has been destoryed, any troops stuck on the walls near the building switch targets.
I think they did this by simply checking immediately after a building has been destoryed, which troops were on a course to attack that building, and switch that course. I think it should be pretty easy to do, and I have always wondered how they haven’t fixed that. But they finally did! yay!
This is going to make my giant-healspell attack so much better. Now I might just use this attack instead of mostly dragon attacks in war.
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Im enjoying it as well. The Dark Spells will change up the attacking strategies!
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Yes indeed. Perhapes a lot of brand new weird strategies for getting extra stars or preventing the clan castle troops from destroying your raid will pop up. And I think the haste spell is really good, because I just saw a replay from our clan war in which the last wizard was poised to shoot at the last builder’s hut, but couldn’t shoot because the time ran out. If there was a haste spell available, he would have gotten the three star. But saidly, his dark spell factory has not finished constructing yet.
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