Today, we will cover the Earthquake Spell: the second Dark Spell added in the July 2015 update. I covered the Poison Spell a few days ago, so lets talk about the Earthquake Spell, the strategy behind it, and when to use it!
What is the Earthquake Spell?
The Earthquake Spell, similar to the lightning spell takes away damage from buildings. However, different from the lightning spell, the Earthquake Spell has a radius that it destroys in and it takes away a PERCENTAGE of the health away. So the Earthquake Spell would take away say 8% from both a Town Hall and a Builders Hut.
How to Use the Earthquake Spell
The Earthquake Spell has many uses such destroying the last couple buildings to secure the 50%. That is what everyone originally believed it was going to be used for! However, Supercell actually intended the Earthquake Spell for a completely different purpose as well.
The Earthquake Spell deals 4x damage to walls, so similar to a jump spell, it allows you to get by walls. However, it opens a whole section of walls, and it doesn’t expire.
Earthquake Spell Strategy
So in the two ways listed already, there isn’t a better one to use. You should differ it based on the strategy that you are using.
Destroying the Last Few Buildings
In this case I would only bring 1 Earthquake Spell, so that you can get down those last few percentage points. Be very alert and try to remember which buildings don’t have a lot of hit points left on them.
Opening Up Walls
This one, I would only recommend if you are using GoWiPe or GoWiWi. The Earthquake Spell allows you to open a HUGE section of walls and your units can storm right in! Its much more efficient than a jump spell, although it does take twice as much space. Remember, it takes 4 Earthquake Spells to open up a section of walls.
Spell Composition with the Earthquake Spell
So really, you should only depend on this one if you have GoWiPe or GoWiWi trained. Here’s the spell compositions:
GoWiPe/GoWiWi: 2 Rage Spells, 1 Freeze Spell, 1 Poison Spell, 4 Earthquake Spells
Any Other Strategy: Normal Spells, 1 Earthquake Spell
So that’s about it for the Earthquake Spell guide! Sorry for not posting lately, I’ll try to have the Haste Spell Guide out tomorrow!
13 thoughts on “Complete Earthquake Spell Guide in Clash of Clans”
How is an earthquake spell much more efficient than a jump spell, when it takes twice as much space?
1: It opens a bigger section of walls
2: That sections stays open for a infinite time vs 20-60 secs for a jump spell
Btw dude, I nominated your blog for the Liebster award, the post is here.
I love your blog.
Thanks a ton! I write all of this stuff, just for you and other fans!
Keep it up! I love your guides and all your stuff on the blog. Helped me a LOT!
Glad to hear it! Got some interesting posts planned, so stay tuned!
I have and will read every post you make. Looking forward to your new posts!!
I wasn’t very good at clash originally, but your blog helped me to become the second best guy in my clan. The first is my friend, and he has played for a lot longer than me. But the thing is, I’m better than my leader at just about everything. lol.
YEAHHH! Nearly maxed TH7, if I remember correctly?
Also, get your post up about the award soon, I am looking forward to seeing that as well!! But for now, I got to go cause it’s late where I am. Bye!
See ya! Check back Sunday for a new post.