What are the WORST cards in Clash Royale? Is it skeletons, costing only 1 elixir? Or it the worthless inferno dragon, somehow a legendary card? The answer is neither! Here is a list of the top 10 worst cards in Clash Royale, at least in my opinion. These aren’t ranked, just alphabetized.
Out of any of the cards on this list, the barbarian hut is probably one of the best. That being said the barbarian hut still isn’t great. Costing 7 elixir, the barbarian hut spawns two barbarians every 14 seconds. The best thing about the barbarian hut is its health, but having such a high cost for a relatively low value puts it on this list.
Despite a few significant buffs, the bomber still remains low in use. The bomber is a very good card if used correctly, but it is hard to use him in except in a niche situation. Since he has such low health, you basically don’t need to counter him because your own tower will take him down so easily. If a hitpoint buff was added, the bomber would see a huge increase in use.
Ahhh, the bomb tower. At first, one of the hardest, most annoying cards in Clash Royale. However, once you past P.E.K.K.A.’s Playhouse, the bomb tower just becomes insignificant. It is very tanky for 5 elixir, but it just doesn’t deal enough damage to be useful. Also, not being able to air units really hurts, especially in a meta with LavaLoonion at the front.
The clone is probably the absolute WORST card in all Clash Royale. Really only working well with one type of deck (lava hound decks), the clone just doesn’t offer anything in a game that has a ton of splash damage cards. Having the cloned units have only 1 HP just isn’t going to be enough since they get one shot by anything. Don’t really know how to fix this, the idea itself is pretty bad.
Personally, I love the tesla as a card, but it has a few huge flaws that minimize its use. For one, the tesla has one of the worst ranges of defenses, due to its small structure. This means that hogs will often bypass it. Also royal giant will completely ignore it because it is hidden. A neat idea would be to have the tesla shoot zaps, but that could quickly turn it into such an OP card.
When used in the right situation, mirror isn’t all that bad, but hey, someone has to be in the bottom 10. Mirrored goblin barrels are a great and smart attack strategy, but beyond that there isn’t much value. Catching your opponent off guard is the best use of the mirror, but is it worth the +1 elixir cost?
Yes, siege decks still suck since being OP at the very beginning of Clash Royale. For one, the mortar can’t even match up against the x-bow because of its slow shot and low damage. Honestly, I don’t know what the Clash Royale team can do to this card to make it balanced. One bad change and its completely OP. Better to have left out mortar completely.
One of the two cards that is reappearing from last May’s worst 10 cards list, the rage is obviously still not a great card. When its cost has been decreased to 2 since last ranking, even 2 elixir just doesn’t give great value to the rage. For one, the ‘rage’ spell is actually a haste spell so it kind of defeats the whole purpose of added damage. Whatever.
A legendary?! On the worst 10 cards list?! YES! Sparky really is just awful, the worst legendary in Clash Royale by far (inferno dragon is useful on defense and with lava hound). The problem with sparky is not the idea, but there being just way too much ways to counter it. Add a HP buff and remove the zap reset and sparky would be right up there at the top of the meta.
The other one of the two cards that is making a reappearance from the May list! Now its ranking here isn’t necessarily because it is bad, but rather because it is such a difficult card to use. Some of the best players in the world use x-bow, but because it is so difficult to master, it earns a spot in the worst 10 cards list!
So that is going to do it for the top 10 worst cards in Clash Royale rankings! Thanks a ton for reading and comment down below what your top 10 worst cards would be!
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