Clash Royale Balance Changes Update (November 5th, 2018)

New balance changes are here in Clash Royale, with a buff coming to cards like the inferno tower and dart goblin and nerfs coming for the royal ghost and and royal hogs. This balancing update will be released November 5th, 2018 in Clash Royale, with 10 different nerfs and buffs coming. Here are all the balance changes coming to the November 2018 balancing update to Clash Royale!

As always, nerfs will be listed in red, while buffs are in blue.

  • Royal Ghost: Hitpoints -9%
  • Royal Hogs: Damage -6%
  • Inferno Tower: Hitpoints +3%
  • Skeleton Barrel: Death Damage +62%
  • Mega Knight: Hit Speed faster 1.8sec -> 1.7sec
  • Tombstone: Spawn Speed slower 2.9sec -> 3.1sec. When destroyed, spawned skeletons reduced 4 -> 3
  • Giant: Hitpoints -2%
  • Magic Archer: First attack slower
  • Cannon Cart: Hit Speed slower 1.2sec -> 1.3sec
  • Dart Goblin: Damage +4%

Clash Royale November 2018 Balance Changes Update

Balance Changes Nerfs

Two of the strongest cards in the game, the royal ghost and royal hogs, are both going to be receiving a nerf in the form of a 9% HP nerf and a 6% damage nerf respectively. The tombstone is really getting hit hard out of nowhere, with a slower spawn speed and a reduced skeleton count. Also out of nowhere, we see a slight giant nerf, with 2% of his hitpoints coming off. I have noticed that the magic archer’s first attack is quick, so we will see a reduction there. Finally, the cannon card is nerfed once again, with the hit speed being reduced by .1 seconds.

Balance Changes Buffs

First off, everyone should be glad to see an increase in the inferno tower’s HP, since the inferno dragon has been way too popular. The skeleton barrel also gets a well-deserved buff with increased death damage now being able to actually kill troops. I really thought the mega knight was in a great place, but the hit speed will now be .1 seconds faster. Finally, the buff that everyone voted on, the dart goblin, will be getting his 4% damage increase.

That’s all for these balance changes in Clash Royale. I feel like there weren’t any glaring OP cards this time around so Clash Royale did what they could based on what is weak or strong. Thanks for reading and comment below what your opinions are on this round of balance changes for November!

Subscribe to us on YouTube:

20 thoughts on “Clash Royale Balance Changes Update (November 5th, 2018)

  1. Pingback: Clash Royale Legendary Card Rankings (November 2018) | Clash for Dummies

  2. Pingback: Clash Royale Epic Card Rankings (November 2018) | Clash for Dummies

  3. Pingback: Clash Royale Rare Card Rankings (November 2018) | Clash for Dummies

  4. Pingback: Clash Royale Common Card Rankings (November 2018) | Clash for Dummies

  5. Most of these changes came out of nowhere! I was surprised that Tombstone got nerfed THAT hard, I thought it was balanced, there’s not much reason to nerf Giant, Cannon Cart and ESPECIALLY Magic archer (RIP My favourite legendary), since Giant is just a very versatile tank, Cannon Cart is only excellent In graveyard decks, otherwise it’s still decent but Prince does a better job usually, and Magic Archer is rarely seen outside of bait decks, lastly Mega Knight is also surprising


What do You Think?

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s