There is ANOTHER balance changes update for Brawl Stars, making this 3 balancing updates in the last 2 months. In this update, Brawl Stars is nerfing and buffing a bunch of brawlers, as well as making some key changes to game modes! Here are the full update release notes for this round of balance changes.
Brawl Stars September Balance Changes
General Changes
- Event Rotation – More Brawl Ball!
- Heist – Health lowered for all safes by 300
- Heist – Redesigned to remove box around the safe in GG Corral
- Brawl Ball – Pinhole Punt has a wider space in front of the goal
Balance Changes
Tara- Overall was she was a bit too strong with piercing attacks and spread
- Decreased health from 800 to 700
- Increased Reload time from 1.8s to 2.0s
- Decreased range by 0.67 tiles
Pam- Her Healing Station didn’t have enough punch, and the small radius caused everyone to clump creating easy targets for enemies
- Super Heal Radius increased, and now heals 80 HP per second
- Decreased main Attack reload time from 1.8s to 1.6s
- Less spread in main Attack
- Super charges in 20 hits (from 21)
Bo- He was a bit too strong with 4 mines, and the pushback often made them unavoidable.
- Decreased Mines from 4 to 3
- Increased main Attack damage from 80 to 100
- Decreased health from 900 to 800
- Mine Pushback removed
Colt- He had a lower use-rate in high-trophy games
- Increased health from 600 to 700
- Decreased main Attack reload time from 1.5s to 1.25s
Ricochet- He had a lower use-rate in high-trophy games
- Increased health from 600 to 700
- Decreased main Attack reload time from 1.25s to 1.0s
Dynamike- Lower use rate compared to Barley in high-trophy games
- Increased health from 600 to 700
Brock- He had a lower use-rate in high-trophy games
- Increased health from 600 to 700
- Main attack Rockets now fly 17% faster
Crow- Too strong, and his Super made an easy escape
- Super charges slightly slower
- Decreased main Attack range by 0.67 tiles
Poco- Low use rate across the board
- Main Attack damage increased from 140 to 160
- Super healing increased from 400 to 460
Mortis- Clearly the most used Brawler in high-Trophy games, his movement speed combined with attack makes him too mobile
- Movement speed decreased from 750 to 650 (equal to all Brawlers except Crow)
- Super range decreased from 13.34 tiles to 10 tiles
And that is all of the changes we will be seeing in this Brawl Stars update! Personally, I feel like they are making way too big of changes and are completely shifting the meta with each one of these balancing updates. They need to take a step back with the big changes so we don’t have balance changes every couple weeks. Thanks for reading and comment below what your take on this September update is!
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