Along with the October update that is bringing clan war leagues, the tornado trap, and Halloween decorations, there will also be some balance changes for Clash of Clans. These balance changes will add a third inferno tower as well as change some troop training costs and statistics. Here are all the balance changes coming in the October 2018 update to CoC.
October 2018 Balancing Update
Wall Breaker
Training costs reduced
- Level 2: 1500 > 1250
- Level 3: 2000 > 1500
- Level 4: 2500 > 1750
- Level 5: 3000 > 2000
- Level 6: 3500 > 2250
- Level 7: 4000 > 2500
- Level 8: 4500 > 2750
Golem
Training Costs reduced
- Level 1: 450 > 300
- Level 2: 525 > 375
- Level 3: 600 > 450
- Level 4: 675 > 525
- Level 5: 750 > 600
- Level 6: 825 > 675
- Level 7: 900 > 750
- Level 8: 975 > 825
Baby Dragon
Training costs reduced
- Level 1: 15000 > 10000
- Level 2: 16000 > 11000
- Level 3: 17000 > 12000
- Level 4: 18000 > 13000
- Level 5: 19000 > 14000
- Level 6: 20000 > 15000
Witch
Training Costs reduced
- Level 1: 250 > 175
- Level 2: 350 > 225
- Level 3: 450 > 275
- Level 4: 550 > 325
Level 1
- HP: reduced from 320 to 300
Level 2
- DPS: reduced from 120 to 110
- HP: reduced from 360 to 320
Bowler
Training Costs reduced
- Level 1: 130 > 110
- Level 2: 150 > 130
- Level 3: 170 > 150
- Level 4: 190 > 170
Gem Donation costs have been reduced for the following units:
- Balloon: 5 -> 3 gems
- Wizard: 5 -> 3 gems
- Dragon: 25 -> 15 gems
- P.E.K.K.A: 25 -> 15 gems
- Hog Rider: 5 -> 3 gems
- Valkyrie: 8 -> 6 gems
- Golem: 30 -> 20 gems
- Witch: 15 -> 10 gems
- Lava Hound: 30 -> 20 gems
- Bowler: 8 -> 5 gems
- Baby Dragon: 10 -> 8 gems
- Electro Dragon: 30 -> 20 gems
And increased for the Giant:
- Giant: 2 -> 3 gems
Siege Machines
- Reduced Siege Machine training times: training times are now flat 20 minutes across all levels.
- Reduced Siege Machine training costs: training cost is now flat 100.000 gold across all levels.
- Donating Siege Machines gives 30 XP, and counts 30 towards your donation count.
Inferno Tower
- Additional Inferno Tower added to TH12
X-Bow
Damage per Second has been adjusted
- Level 3: 80 > 70
- Level 4: 90 > 80
- Level 5: 110 > 100
Eagle Artillery
Damage per Hit and Shockwave Damage values have been adjusted:
- Level 1: Hit damage 250 > 300, shockwave damage 15 > 20
- Level 2: Hit damage 300 > 350, shockwave damage 20 > 25
- Level 3: Hit damage 350 > 400, shockwave damage 25 > 30
Air Defense
Hitpoints have been adjusted:
- Level 7: 1110 > 1100
- Level 8: 1170 > 1200
- Level 9: 1230 > 1300
- Level 10: 1290 > 1400
Air Bombs (red ones):
- New level added to TH12
- Reduced activation radius from 5 tiles to 4 tiles
Bombs:
- New level added to TH11
- Shortened the detonation delay from 2 seconds to 1.5 seconds to make them reliably hit a larger variety of different troops triggering them.
Resource Collectors
- Gold Mine: new level added for TH10
- Elixir Collector: new level added to TH10
- Dark Elixir Collector: new level added to TH10
Walls
- Up to 200 Wall Pieces can now be upgraded to level 13 (previously only 100 could be upgraded).
That’s all of the balance changes that will be coming in the October update! Personally, I’m super excited to have level 13 collectors at Town Hall 10 and I think that the third inferno tower will definitely switch some things up at Town Hall 12. Thanks for reading and comment below what you think of these balance changes in Clash of Clans!
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